

You can import heightmaps up to 16kx16k in the plugin (see Technical Details as to why this limit). They can take some time to decompress on load. Landscape assets heights are stored as float to keep the full precision of the Unreal Landscape. You can configure the landscape asset by opening it:.You can also use your asset in a voxel graph (just drag & drop the asset onto the graph):.You can then use the imported landscape asset as World Generator:.


For instance if we want to use a 5 way blend: Select the material config you want to use on your voxel world.Select the landscape you want to import in the Landscape Importer details:.Add a new Voxel Landscape Importer to your scene.To convert an existing Unreal Landscape to voxels, do the following: Unreal Landscape on the left, voxel on the right: The import is perfect: the voxel mesh will exactly match the landscape one. The plugin supports importing Unreal Landscapes. 3.2.3 Importing Roughness, Metallic and other stuff.
